Prompting Best Practices in Malloy Studio
1. Generate One Scene at a Time
A scene is a single motion graphic with one clear purpose.
Examples:
A title intro
A lower third
A logo reveal
A chart
Malloy Studio performs best when you generate one scene per prompt.
You can generate multiple scenes in a single prompt.
However:
Structure becomes more complex
Editable controls are harder to manage
Results are less predictable
For the most stable output:
Generate each scene separately.
Then combine them in your editor.
Malloy Studio is strongest at building clean, reusable components.
Build scenes individually. Stitch them together later.
2. Avoid One-Shot “Perfect” Prompts
Do not try to describe everything at once.
Avoid:
Instead:
Generate structure
Adjust layout
Refine motion
Expose controls
Build in steps.
3. Define Structure Before Style
Start with layout and hierarchy.
Then refine motion and styling.
Better:
Then add:
Structure first. Motion second.
4. Be Explicit About What Should Be Editable
If something should be adjustable, expose it.
Example:
If you do not define it, it may remain fixed.
5. Use Clear Element Roles
Define what each text or object represents.
Instead of:
Use:
Clear roles create stable layouts.
6. Update One Variable at a Time
If something looks wrong:
Adjust Controls first
Then refine one part of the prompt
Do not rewrite the entire prompt unless structure needs to change.
Small changes keep working systems stable.
7. Design for Reuse
Think beyond one export.
Ask:
Will this layout handle longer text?
Should colors be editable?
Should timing be adjustable?
Prompt for flexibility, not just appearance.
Core Principle
Malloy Studio works best when you:
Define structure clearly
Generate in small steps
Expose editable inputs
Build scenes separately
Stable structure produces reusable motion graphics.