Introduction
What Malloy Studio Is
Malloy Studio is an AI motion designer built to help you generate reusable motion graphics with AI.
You do not need to learn After Effects.
You do not need to build animations from scratch.
Malloy Studio is designed for video editors and creators who want:
Speed
Consistency
Control
It works best when you think in components, not full videos.
Malloy Studio:
Converts clear instructions into structured motion graphics
Generates animations that are meant to be reused
Exposes editable inputs such as text, colors, timing, and layout
You can think of it as:
A motion graphics template generator
A system that turns prompts into editable animation structures
A faster way to build lower-thirds, titles, counters, charts, and UI-style animations
The goal is not a perfect one-shot result.
The goal is a solid base animation that you can refine and reuse.
What Malloy Studio Is Not
Malloy Studio is not:
A full video generator
A replacement for your video editor
A storytelling engine
A pixel-perfect animation copier
It does not:
Automatically know your brand rules
Guess what should be dynamic
Interpret vague creative direction
Replace final manual polish
If you treat Malloy Studio like a type-once, get-perfection tool, results will be inconsistent.
If you treat it like a structured system, results improve quickly.
The Core Mental Model
Malloy Studio works best when you:
Start simple
Generate in steps
Lock structure first
Refine details later
Reuse instead of restarting
You are not prompting for a finished video.
You are prompting for a motion graphic that can adapt.
Everything in this guide builds on this idea.
What This Guide Covers
This guide will help you:
Understand what the system can and cannot control
Write prompts that produce stable results
Avoid common mistakes
Create animations that stay flexible after generation
This guide does not:
Teach motion design theory
Teach video editing basics
Focus on artistic experimentation
If your goal is reliable motion graphics, fast, this guide is for you.
Next
Using the Terms: Canvas and Controls
That chapter explains how Malloy Studio separates visual output (Canvas) from editable inputs (Controls). Understanding those terms will vastly improve your generation results.